Voysys VR Producer 3.2 Feature List

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Cameras and inputs

  • Camera agnostic: Use virtually any camera that can be captured by a supported capture card. In any rig mount.

  • Calibration tool: Using a calibration board or computer screen with a calibration pattern, you will quickly integrate your newly constructed camera or newly bought one-lens camera with the system. Given your rig is solid and robust, you only need to perform the calibration once.

  • Video input formats: Use any input format supported by the capture card. 3G SDI, 6G SDI, 12G SDI, HDMI etc.

  • Blackmagic Design: Voysys VR Producer has well-tested support for most Decklink capture cards including the 8K Pro card allowing capture of 8K video over quad SDI.

  • DirectShow: Capture cards with DirectShow compatible drivers should work with Voysys VR Producer. This includes USB, USB 3, PCI, PCI Express and Thunderbolt capture cards like Magewell, AJA, Inogeni and others.

  • Ethernet camera support: Voysys VR Producer supports ingestion of individual sensor video streams from most cameras from Z Cam and Kandao. Hence, these cameras can be stitched by Voysys VR Producer.

  • Stitched 360° video: If you have cameras with built-in stitching, or if you are using external stitchers, you may define any video input as equirectangular video. Examples of such cameras tested with Voysys are Nokia OZO, Samsung Round and Insta 360 Pro.

  • 180° video: You may calibrate any 180° camera and use it as input, or even bring in 180° content in equirectangular projection.

  • Crop: Use rectangular or circular crop to get rid of areas on your video feeds that are not holding relevant video information, for example when a fisheye lens does not fill up the complete sensor.

  • Video sync: Use the Video Delay function to secure that all your input videos are in sync.

  • De-interlace: Allows you to filter out interlace artifacts in any 2D input.


Stitching and dewarping

  • GPU Auto: A fast, high-resolution depth-based automatic stitching function with the power to auto stitch every single frame of the 360 video stream. Given a good camera calibration, it usually gives a good-enough stitch in an instant.

  • Manual adjustment zones: Quickly click on regions of the screen where stitching needs to be improved. Then quickly adjust stitching distance for the adjustment zone until you are satisfied.

  • Live adjustments: You may at any time during your live broadcast adjust stitching using GPU auto or manual adjustment zones. When you’re done, just use any of the smooth transitions to make your adjustments live.

  • Pan and zoom: Use your mouse to quickly pan and zoom for supervising your 360 video and finding areas with poor stitching.

  • Stitch Zone control: Control the width and position of your stitch zones without affecting the output video. When satisfied, execute changes to the Program out.

  • Horizon adjustment: Adjust Horizon of your 360 camera rig using overlay help lines.

  • 180° dewarping: Dewarp any 180° camera connected over SDI or HDMI. Z cam K1 Pro is supported over Ethernet.

  • Stereoscopic 3D: Render full or partial stereo by designating individual sensors to individual eyes. The VR180 format can be rendered from a 180° camera.

  • 360° stereoscopic 3D: Our Lightfield rendering technology allows rendering in stereoscopic 3D from any 360° rig with 100% overlap connected over SDI or HDMI. Z cam and Kandao cameras are supported over Ethernet given the GPU has necessary decode capacity.


Color adjustments

  • Auto color correction: Automatically adjusts colors of individual video feeds in a 360 camera rig to create smooth blending between cameras. Note that Auto Color correction is unavailable for Ethernet cameras.

  • Semi-auto color adjustments: Mark areas where colors are homogenous to help the automatic color correction process.

  • Manual color corrections: Manually adjust gains for Red, Green and Blue for respective camera.

  • Vignetting compensation: Manually adjust for vignetting on individual sensors.

  • Color curves (LUT): Adjust appearance of individual 2D videos or complete 360 videos by assigning LUT files that you create in Photoshop or similar.


Adding value with GFX

  • 2D video: Create 2D planes showing your 2D input videos. If you’re producing a linear broadcast, it should definitely be on one of your 2D screens!

  • 2D images: Create 2D planes showing your flat pictures. Voysys VR Producer supports the PNG picture format including transparency.

  • HTML5 dynamic graphics: Create a 2D plane and load just any HTML5 page on it by entering a URI.

  • 360° and 180° video: Use an 8K or 4K input as equirectangular video background or overlay green screen/motion graphics.

  • 360° and 180° images: Add 360 photos, or computer generated 360 pictures to your user experience. Voysys VR Producer currently supports pictures using the equirectangular projection.

  • Chroma key: Our chroma key function allows you to do green screens overlays in your compositions. You may also use it to allow 2D and 360°/180° overlay video motion graphics from external sources or from file.

NOTE! All features above are available for mono projects and stereoscopic 3D projects.


Composition of VR scenes

  • Grouping: Group objects to make the composition of your VR scene easier.

  • Positioning: Position groups, virtual screens, pictures and other objects freely in your VR scene.

  • Rotation: Rotate groups, virtual screens, pictures and other objects freely in your VR scene.

  • Scaling: Scale groups, virtual screens, pictures and other objects freely in your VR scene.

  • Live adjustments: You may at any time during your live broadcast add objects, remove objects or change the scaling, positioning or rotation of objects. When you’re done, just use any of the smooth transitions to make your adjustments live.


Switching

  • Preview window: Perform any type of adjustments (Select a new scene, move or hide objects etc.) in the preview window without affecting the live stream.

  • X-keys switching panel: Connect a broadcast panel to Voysys VR Producer, and your on-site scene switching will as easy as switching cameras in any traditional 2D broadcast. Use buttons to select scenes and control transitions using the T bar. One button per object in a scene is assigned to hide/unhide that specific object. Two buttons are assigned to rotate the selected scene, two quickly pick a new forward direction.

  • Mosaic: The “producer view” allows you to render all your scenes to one gigantic 4K mosaic, having live and preview scenes marked properly with red and green frames. The current live and preview scenes are also rendered as larger equirectangular projections on top of the screen.